“He’s back! The man behind the mask, and he’s out of control” ~ Alice Cooper
When it comes to slasher movies there are few killers who have anything in comparison with Jason Voorhees. He has amassed a kill count of over two hundred people. While other slashers have their kill count in the double digits; Jason has triple. When Friday the 13th launched in June of 1980—it became a huge success! Despite what the studio had to say about slasher movies, in a way, it helped propel the slasher genre. The franchise has eleven movies and one re-make.
The 80’s were a time of home entertainment—more so, the pre-cursor of today. Where the only time we really have to leave our house is to work. Video Game consoles were taking off—allowing family and children to chuck the board games aside or into the back of the closet. The Nintendo Entertainment System (NES) was wildly popular with young children and teens.
By the time the Nintendo launched, Friday the 13th was on its fifth film. It would be four years later when Friday the 13th part: VIII was released that a video game would coincide with the release of the film.
Developed by LJN in 1989, it was one of the first survival horror games released in America. The story of the game: You play as a group of counselors, and you must save the children of camp Crystal Lake. The game is notorious for jump scares and not player friendly. Overall, it failed to stay true to the F13 franchise.
In October of 2015, Gun media and Illfonic launched a Kickstarter for a new F13 game. Based on their original idea of a multiplayer game where you play as the slasher and 8 people played counselors, the slasher would chase the counselors down and do what he does best. Kill. Once Sean S. Cunningham saw the tech demo for the prototype, and he offered the F13 license.
Editors note: Before Cunningham offered up the f13 license, the Kickstarter project was known as “Summer Camp.”
The game itself is a collaboration of sorts: It re-unites Tom Savini to the franchise (Jason’s original designer), Harry Manfredini (series composer), and it re-unites the most important thing to the series, the only actor who has ever played Jason more than once: Kane Hodder, who will be performing the motion capture for Jason.
Being a Friday the 13th fan, it was my obligation to donate to the campaign. I donated at the $55.00 tier and earned the right to play in the beta, which was released in December of 2016. The excitement to play was tearing at me. The drive home from work was the longest drive in the history of the world, it felt miserably slow.
Once the computer finally booted up and I was introduced to a nostalgic opening. It feels like you have just popped in your favorite VHS tape, the tracking finally diminishes and you are introduced to the name of the developer: Illfonic and Gun Media.
You are greeted by various shots of Jason and the infamous “Ki Ki Ma Ma” is heard. The title scene in itself is something nice. It allows you to feel the ambiance, and you’re treated to Manfredini’s music, an ode to the classic F13 sound.
Every match begins the same, you pick the counselor you want to play and Jason is selected randomly. Every character has a different set of skills that will help them survive the match, and the counselors get a certain number of perks. Jason has pre-selected perks for each version you play (There are five in all. Part 2, 3,6,7,8 and Jason Goes to Hell, plus a backer original designed by Savini himself). One of the most interesting things about playing as Jason is that you will be able to level him up and select different kills. One of my favorites is the kill from part VIII where Jason knocks Julius’s head clean off his shoulders. You are also able to select new kills that were created for the game.
Now, one would expect that playing as Jason is the best part of the game, not true. The counselors are what make the game fun, sure, walking around and killing dozens of teens is a good time, however, the thrill of staying alive is where the fun is.
As the counselors, you have four objectives—either, call the police and they will meet you at a select point in the map, fix a car and drive off the map, kill Jason, ( not available in the beta), or die.
As a counselor, you are able to find various items to help fight off Jason or stun him long enough for you to make a hasty retreat. You have the option of hiding from him in cabins, closets, and tents (playing as Jason, finding the hiding counselors will reward you with extra XP that you can use to buy more kills). Sounds simple, right? Not, so much. Jason has different abilities. One ability, allows you to transport Jason to any part of the map, another ability, will allow Jason to chase the counselors or appear in front of them. The main ability players will use is “Sense” as it allows Jason to see where the campers have staked out—making it slightly easier to hunt them.
The game is fun, at least, the beta. It gives the feeling of fear and confusion and plays true to the F13 format. The ambiance of the game is something that really plays into effect. The ground is often dark and shadows play tricks on the eye. When Jason comes close to a party or a single camper, a music Que plays to let you know he is near. While it seems cheesy, it gives the player a chance to run and hide. The game feels like a movie. Something, I never expected—being a longtime fan of video games and a regular player. I’m not a fan of multiplayer games, at all, with F13, I felt I was in the movie. I would get adrenaline rushes if Jason was near and I was wounded. My fight or flight instinct would kick in and most the time I would lose or there would be a chance, I would get away, only to have Jason take his revenge, and shove a machete down my throat. Despite, some bugs (it’s a beta, they will happen) it was an experience I will never forget and cannot wait for the full release.
Friday the 13th: The game is a rare feat, it stays true to the license. A prime of example that in the right hands a movie license can stay true to its origins. And make an experience worthwhile; other companies can learn from this particular developer. If care and passion go into a license a game can break free of the bonds and ideologies; that all movie-based games are cheap and never a worthwhile experience.
Friday the 13th breaks that mold, not only for horror games but multiplayer games, as well.
Kurt Thingvold, no stranger to Machine Mean, was born and raised in IL. He finds passion in writing, which helps calm his demons. He grew up in a tough household that encouraged reading and studying. He spends his time writing in multiple of genres. His published his short story, Roulette, which can be found on Amazon for $0.99!!! When not writing he can be found playing games, reading, or attempting to slay the beast known as “Customer Service”, which, he fails at almost every day. As mentioned, Kurt is a frequent flyer here on Machine Mean, you can also check out his previous review on Ridley Scott’s legacy movie Alien here.
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April 21, 2017 | Categories: Horror, Reviews, Video Games | Tags: 1980's, Alice Cooper, beta, beta games, camp councilors, console, Friday the 13th, Guest author, Horror, horror games, horror reviews, Jason Goes to Hell, Jason Voorhees, Kane Hodder, kills, Kurt Thingvold, mayhem, Murder, Reviews, survival, survival horror, survivor horror, Tom Savini, VHS, video game reviews, video games, violence, Xbox One | 3 Comments
Any long time reader of the blog here will know that I am a huge fan of Bioware’s Dragon Age franchise. Yes, despite the faults with both Dragon Age 2 and Mass Effect 3, I am still a fan. Why? Bioware can weave a story like no other. Though, they ought to be careful, lots of indie companies and writers are coming out of left field with amazing stories and even more engrossing games. Consider the recent positive release of “The Evil Within” as just one example of amazing storytelling from the fantasy given folks over at Bethesda. Bethesda, personally, is not a game producer in which horror springs to me. Fantasy, yes. Terror induced nightmares, no. But they did it, and its all for the better because hopefully it’ll keep other game developers on their toes producing even better stories and games. However, we’re here to talk about Dragon Age Inquisition. So lets chat.
I was really excited about the release of Inquisition. Again, I love the series. I love creating my own custom hero and going forth on quests and dungeon raiding, and all that nerdy mess. As a writer, my medium is horror. I live and breath horror. So, fantasy games like Dragon Age allow me to step back and breath from fresh air before lunching back into the pit. So hopefully my now, you can imagine my excite with the release of a new installment. And there I was, Friday night, all to myself. Wife was out with friends. Kid was spending the night with grandma and grandpa. I was all alone!!! I insert the disk. Feet dancing away in delightful anticipation. And what do I get? I big oh 10-15 min. loading time. Apparently, without warning (thanks Bioware) the game will take up 7G’s of storage space. This wasn’t a problem for me, though not everyone has that much memory. So this is my first taste, after all the waiting, I have to wait some more. No big deal. Be patient, right? Okay…moving on.
To help clarify, I do not own an Xbox One. I’ve got the older sister, the Xbox 360. The Xbox One will be in the foreseeable future, but not yet. Not until I’m pretty much forced into forking over the hefty funds to purchase one. But with games, like Inquisition being offered on the 360, I feel like the change is not yet necessary. Or is it?
Dragon Age Inquisition is offered on a wide range of platforms, including my own 360 version. But maybe it shouldn’t have been. Let me explain. Once the loading time finally finished and I got to the game itself it became very apparent this was not the game I was sold. For the last Dragon Age that will be offered on the 360, no doubt, I expected something — more. The graphics will elementary. Plastic even. The custom options for your custom hero are languished, at best. When I heard you could add scars for your character, I got all nibbly bibbly! But when I went to look for it during my character creation slot, the scars were no where to be found… even worse, the beard option and hair options are equally despicable. You almost have to make your character as bland as toasted oats in order not to look unbearably manikin.
Look. I don’t want to sound like a sour apple. I have no idea if this game looks better on the next gen console than it does on the 360. But there are a lot of faults with this game. Mostly with the way it looks. The game play graphics, the sound effects, everything…its all weird, and, well, lazy looking. I feel, with the product that is in front of me, like Bioware rushed it out the door to meet the Holiday season, forgetting to do some coding with the 360 version. Hopefully, some of these issues can be resolved with some simple updates. I just pray they take the time to do them.
Okay. With everything I don’t like with this game, there’s a lot of it that I do like. The story, though choppy at first, is solid. I felt thrown into the mix without a narration. Okay Bioware, this is basic storytelling. You need a narration. Once I got my feet on the ground, the story started making more sense. And I am currently enjoying the game a lot more. The combat system is fun, much like the second game. The areas are massive. And the side quests are plentiful. Almost to the point where you’ll spend hours in just one area. The new details are also fun. Like with the War Room. I feel like I am actually playing the part of Inquisitor. Plenty of looting, despite the super small text font. There are plenty of new twists to the game to keep your interest. I am just into the very beginning of the game still, as I spent most of my weekend hanging out in Hinterlands. I eventually had to walk away in order to experience more of what the game has to offer. I did get to watch a giant and a dragon duke it out on the coast and then was able to take down the giant. Just watch out for the flying boulders. The impact will kill your character. The options for strategy look impressive, though the party characters all ready come equipped with general combat common sense, which is good. Plus there is an added feature, the “run away!” approach. I had to use this Monty Python strategy a few times against annoying fade creatures.
I’d give this new installment 3 out of 5 stars. I was/am disappointed on how rushed the game looks. Again, my review here is for the 360. i pray the One version is cleaner. But the more I play Inquisition the more I like it. And no doubt my rating will go up to 4 out of 5 stars if only Bioware actually puts out a patch and update all the messy glitches. If you have not yet purchased the game, you may want to wait and see if Bioware actually does put out a patch. Or, if are a hardcore Dragon Age fan and do not want to wait and can put up with mediocre graphics, then by all means. As I said, the game is growing on me, though it shouldn’t have to and if this was any other game from any other production company, I may have returned to sender! In summary, the graphics need major improvements, as well as the glitches; while, the story and combat systems are impressive.
November 24, 2014 | Categories: Reviews, Video Games | Tags: BioWare, Dragon Age, Dragon Age: Inquisition, Reviews, RPG, video games, Xbox 360, Xbox One | Leave a comment