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Posts tagged “Wolfman

Universal Monsters in Review: Pinball Wizard

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The history of pinball games is an interesting subject. The 1930s, the same as the Universal Monster era, is ultimately when the game began, though an argument could be made for the development of the machine since the 1700s in the form of Bagatelle, a billiard indoor table game. Starting in the 1930s, there were Payout Pins, in which coins would drop out of the game, and Flippers, a Penny Arcade game where the players used a “bat” to launch balls into a scoring mechanism and even an early era pinball game called TILT! The exclamation point was to further the excitement one ought to feel when playing the game. By 1936, the invention of pinball bumper came about, consisting of coiled springs that allowed the ball to rapidly bounce around the playfield, forever changing the modus operandi of pinball. Pinball was also not without its enemies. In a 1957 article published by Better Homes and Gardens, advocates called for the ban of pinball games. Some American cities had already fallen suit, in January of 1942, New York mayor LaGuardia banned the game throughout his city, which wouldn’t be overturned until the 1970s. The issue advocates and lawmakers were having was a failure to distinguish slot machines from pinball machines and the fact that many just wanted to play pinball for the sheer enjoyment of the game. Starting in the 1980s and running through the 90s is when horror themed pinball machines really took off. Some of the most popular ones included Freddy: A Nightmare, The Addams Family, Gorgar, Scared Stiff, Elvira: Party Monster, Twilight Zone, and Monster Bash, just to name a few. These games gave players another way of experiencing the universe of their favorite monsters, including those of the 1930s-1940s Universal variety. Here to talk to us some more regarding Universal Monsters most infamous pinball game, Monster Bash, is our guest author, Kit Power.

Monster Bash

By: Kit Power

Because I know what y’all were really thinking as you slogged through my four thousand word essay on ‘The Bride Of Frankenstein’, back in March – ‘Yeah, yeah, Kit, all well and good, but can’t you tell me more about this pinball table?”

Your wish is my command.

Before I start, though, in the interests of honesty, I have to confess something important: I haven’t played the physical table. I love pinball but was born about ten years too late for the heyday. One of the very, very few positive things about growing up in the ass end of North Devon was that there were two local pubs that still had machines. So I got to play Star Trek: The Next Generation, Judge Dredd, and later the Tommy table (based on the musical). ST and JD just ate my money, for the most part, but Tommy I absolutely owned – I remember one afternoon going in there with a single pound coin (which back then got you 3 credits) and playing for over 3 hours.

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But that was ‘98 or ‘99, and the art of pinball was already dying. Seeing a table in the wild is a rarity these days, and the time when any arcade of a decent size had a whole rack of them is long gone.

Luckily for shut-ins like me, there is, at least, Farsight Studios and The Pinball Arcade.

The press release version is, they buy real tables, take them apart, photograph each bit, then render them in 3D software, emulating the actual ROM used in the original machine to simulate the experience with as much fidelity as possible. Now, I only have one data point for this, because the Star Trek table is so far the only one they’ve digitized that I’d previously spent any time with, but I can say with some confidence that they have absolutely nailed the physics and feel of that table, so I have no reason to suppose that their talents are not similarly in evidence on the other tables in the collection. So, what follows is based on the experience of playing a simulation of the table rather than the thing itself. That bucket list moment will have to wait for when Tarantino comes knocking for the film rights for GodBomb! Hey, I can dream. 🙂

So, Monster Bash – as previously noted, a 1997 table by Williams, of which 3361 units were manufactured, according to Farsight Studios. The plot of the table (no, really) is that six of the iconic Universal Monster crew – The Creature from The Black Lagoon (hereafter Gil), The Bride, Frankenstein’s Monster, The Mummy, Dracula, and The Wolfman – are putting a band together, with the end goal of playing a gig in ‘Transylvania Square Gardens’.

Of course.

To achieve this – well, it’s pinball. Keep the ball in play, and hit a lot of shots.

Or, in more detail…

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So there’s six creature games, each of which has ‘win’ states, which award the instrument for that creature (Gil plays Sax, The Bride is on vocals so claims a microphone, The Monster has an organ(!), Dracula is on lead guitar, with The Mummy on Bass and The Wolfman, of course, on drums). Playing all six games, win or lose, sets up the ‘Monster Bash’, which is the table’s wizard mode. Wizard mode is basically the ‘win’ state of a pinball game. Typically a multiball with a generous ball saver period (meaning 30 – 45 seconds where any balls you lose are replaced) and huge jackpots on all targets. If you’ve ever looked at the mind-boggling high scores on a pinball table and wondered how they were achieved – wizard mode is how. It’s always tough to achieve, and aside from Tommy, something I’ve never managed in real life (brag – though for Tommy, I managed it three times in one game).

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There is a fun wrinkle with Monster Bash, which is this: If you manage to ‘win’ each of the monster missions and claim the instruments, you enter a kind of super wizard mode called ‘Monsters Of Rock’, where the targets are worth even more, and the ball saver stays active for longer. If you can get that done before activating the Monster Bash, there’s a substantial bonus, but I’ve never managed that.

 

Here’s a quick breakdown of each of the monster missions:

FULL MOON FEVER: Shoot the left and/or right orbit 4 times to light a full moon and start the mode. You then have 45 seconds to shoot the orbits as many times as you can, scoring the full moon fever jackpot each time you do so. Score 4 full moon jackpots to claim the drum kit for ‘Wolfie’.

  • MUMMY MAYHEM: Hit the jets 45 times to uncover the sarcophagus and light mummy mania in the drop target. Once the drop target is hit to start the mode, shoot the orbits, ramps, and central spinner to score mummy mania jackpots. Score 7.5 million points to win the game and light the bass guitar.
  • BALL AND CHAIN: Shoot both ramps 3 times each to start the ball and chain game. Shoot both ramps a further 3 times each in 40 seconds to win the game and light the microphone.
  • DRAC ATTACK: Shoot the Dracula target on the right-hand side to spell the word DRACULA (the first time through you only need to do this 4 times, as the first three letters are lit for you). This lights Drac Attack in the drop target. Once you shoot that, a model Dracula will pop out of a coffin on the right-hand side of the play area and move slowly back and forth. Hit him five times with the ball to win the mode and light up his guitar.
  • CREATURE FEATURE: Shoot the far left target gully 4 times. On the fourth time, Creature Feature mode begins. Shoot each of the lit targets (both ramps, both orbits and the central spinner (though you can also shoot the left gully as a substitute) to win the mode and light the saxophone.
  • IT’S ALIVE MULTIBALL: To start this mode, shoot The Monster target in the center left of the playing field 7 times to build the monster. The target will then lift up, revealing a ramp. Shoot the ramp to start the multiball. Score jackpots by shooting the flashing targets, and score 6 super jackpots (by hitting the monster) to light the organ.

With me so far? Excellent. Now, let’s talk strategy…

Because beyond ‘keep the ball in play’, there are some useful tips. For example, if you complete three monster modes, an extra ball is lit, and if you go through to the Monster Bash mode and ‘loop’ the table, this chance is restored the second time through as well. Also, the monster game modes are stackable – as in more than one can be running at the same time. Even better – if you start the ‘It’s Alive!’ multiball the timer on the other games stops, which is really handy with games like Ball and Chain, where hitting 6 ramps in 40 seconds can often be a bit of an ask.

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Also, if you complete the skill shot by using the flippers to make sure the ball falls through the lit target post launch, you’ll get an item, such as a garlic clove or spear gun, that can be used to reduce the difficulty of the monster mission by one (A silver bullet, for example, scores you a free ‘full moon fever’ jackpot once that game mode has started). You use the items by pressing the launch button – pleasingly, there’s nothing in-game to tell you this, it’s just a neat little thing you discover through play – or, I guess, not.

And really, it’s a game of neat little touches. The sound is great throughout, with the side comments by the cast (“I hope he’s tall and handsome like you, doctor!” from The Bride, for instance, or “Somebody fetch me a razor!” from The Wolfman) amusing enough that they don’t grate on repeated playing. Similarly, while the table is relatively fast and the ramp entrances not over generous, it’s far from impossible to play, with a little practice. The single toughest shot is The Monster, not because he’s hard to hit but because the rebound tends to send the ball down the center gully with depressing frequency, but on the other hand, if you are anything like as bad as me at pinball, you’ll hit it with glancing blows enough times while aiming elsewhere to unlock the mode organically after a while.

And sure, it is both shlocky and goofy – they’re none of the horrors of the original tales here, this is strictly played for laughs, and if the idea of that offends you, this is probably not the pinball table you’re looking for. That said, there’s also an unmistakable ring of affection to the whole thing, if not outright love.

And if nothing else, it led me, by and unlikely and circuitous route involving the author of this blog, to finally actually watch The Bride Of Frankenstein on Blu-ray. For that alone, this pinball table will always hold a special place in my heart.

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Kit Power lives in the UK and writes fiction that lurks at the boundaries of the horror, fantasy, and thriller genres, trying to bum a smoke or hitch a ride from the unwary. In his secret alter ego of Kit Gonzo, he also performs as front man (and occasionally blogs) for death cult and popular beat combo The Disciples Of Gonzo. He is the published author of such works as, GodBomb!, Lifeline, and has contributed to numerous anthologies, including The Black Room Manuscripts, Widowmakers, and upcoming Easter Eggs and Bunny Boilers.

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Universal Monsters in review: Werewolf of London (1935)

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Diving deeper into the chambers of Universal Classic Monsters, today we bring to you a strange and unusual tale of a botanist who, while researching a mysterious flower in Tibet, is bitten by a cursed and lowly creature. Coming from last weeks dreadful The Mummy’s Hand, I’m pleased to once again find myself pulled into a movie with directors, producers, and actors that’ve taken a story so fantastic as the Werewolf of London and created something phenomenal. Much as many of the Universal classics, and unlike the famed 1941 The Wolfman, we are torn into a battle between the supernatural and the discoveries of modern science. A reoccurring theme, I think, especially among these earlier films. Fears of the things man dabbles in, and the repercussions of progress and so-called modernity. I found Werewolf of London a wonderful film and wish I’d seen it sooner. I’m a fan of werewolf tales, as much as our guest writer I think. With Werewolf of London, its interesting to see a take on the lore set within the confines of science. Very interesting. But enough of that. Let us see what our esteemed guest has to say!

Werewolf Of London

A look back at a Universal Classic

By: JR Park

Werewolves have always held a fascination for me.  At the tender age of six I watched Michael Jackson scream “Go Away” to Ola Ray in the Thriller video as he transformed with excruciating detail into a monster.  It terrified and excited me.  Thirty years later and I have still not recovered.

Vampires, ghosts, zombies and undead serial killers have all provided me with horrific delights since I was bitten by the horror bug all those years ago, but no monster has held the same intrigue to me as the werewolf.  The development of cinematic lycanthropes have certainly been a rapid one in the hundred years since they’ve appeared on film, and as we look back to their origins we find a creature oh so similar, and yet very different from the beast that stalks the moonlit world of the modern era.

WEREWOLF OF LONDON, Warner Oland, Henry Hull, 1935, strangle

Werewolf of London was Universal’s first werewolf film, released in 1935, six years before the much more successful and remembered Wolf Man.  The critical reaction was unfavourable at the time, calling it out dated, and given unflattering comparatives to Dr Jekyll and Mr Hyde, a film that had been released only a few years before and became a hit.

The plot to Werewolf of London involves a British botanist venturing to Tibet in search of a flower that grows and blooms only under moonlight, known as the mariphasa.  Keeping to the horror film standard for which we all know well today, the good botanist, Wilfred Glendon and his companion are warned against his quest.  ‘Somethings are best not to bother with,’ is the vague caution they are offered, as they causally ignore the rumours of demons in the valley.  It’s not long into their descent down said valley before they encounter the strange bloom.  And it’s not long again after that that a snarling wolf-like beast attacks the doctor, leaving him wounded and scarred.

Back in London and Wilfred has managed to bring home a specimen of the plant, but is irritated that the fake moonlight he projects onto the bloom causes it no reaction.  Then it’s a cut to a party scene with laboriously long dialogue that doesn’t seem to go anywhere until we meet fellow botanist Dr Yogami who seems to know an awful lot about werewolves.

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From the knowledge of Dr Yogami, and Wilfred’s diligence research in text books, we encounter the mythos for this film’s lycanthrope sufferers, and the driving plot of the film: 1) a person bitten by a werewolf will turn into a werewolf themselves during the full moon, 2) the plant, mariphasa, is not a complete cure, but is an antidote to stop each transformation, 3) the werewolf must kill at least one person per night of the full moon or become permanently afflicted.

We got that so far?  To make matters worse we are left with the lingering words from Dr Yogami, ‘The werewolf instinctively seeks to kill the thing it loves the best.’  Bummer.

Eventually the first transformation scene comes around, and let’s be honest, that’s the bit everyone’s waiting for in any werewolf movie.  The scene is handled well with Wilfred stumbling through his laboratory passing pillars as he goes.  Each pillar he passes, he comes out the other side more horrific.  It’s nicely handled and a good piece of drama that doesn’t disappoint.

But what of the monster itself?

This is a very different design to the snarling, furry faced Lon Chaney Jr of the Wolf Man.  Although both sets of makeup were created by the same man, Jack Pierce, his original design was toned down, the studio asking him to make it more human in appearance.

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But it’s not just its physical form that makes the creature in this film more human that its savage successor.  This monster has the decency to pick up its hat and coat before it begins prowling the dark streets of the city; and even manages to speak in the final act of its death throes.

The influence of Jekyll and Hyde is apparent in these scenes, and it’s interesting to think that this monster would only become popular when it shook free of the chains of another creation and fully relished in its own monstrous mythos.

But back to the plot:  Wilfred, now as a werewolf runs to the plant, knowing it will cure him, but as he stands over the strange flower a memory of his wife pops into his head.  The monster takes over, filling him with the desire to kill the thing he loves the most (remember the words from Dr Yogami?). This attack fails and so he satisfies his bloodlust with a random woman wondering the streets.

 

Ashamed of his actions, Wilfred rents a room in an Inn to hide away. This is the first time we get to see the wolf man as a tragic figure, something we’ll see a lot more of in the films that follow.  But the four walls provide no prison and he’s back out again, killing, this time in a zoo.  There’s a fun little twist in the movie that I won’t spoil, but ultimately the monster sets himself upon his wife before being shot.  Mortally wounded, Wilfred rolls to face the policeman holding the gun and thanks him for the bullet, before apologising to his wife (how very British of him).

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So is the film any good?  The werewolf make up is okay, and the transformations are pretty effective; the first one handled well and the rest being made of dissolving stills, which is something us modern viewers would expect from a Universal werewolf movie.  Its major problem is the long periods of dialogue, which in themselves would be okay if they were handled well, but sadly the acting is poor.  To begin with I blamed the time period, but a shining light in the film not only gave me some much needed entertainment, but it also highlighted as a comparative, how starch-like stiff the other actors were.

During the scene where Wilfred looks to rent a room he enters a pub and meets two ladies with whom to rent from.  These two characters had fast, snappy dialogue, were forever drunk or drinking, and played with a comic melodrama that stole the show.  In fact the performance of these two were so strong that I’d recommend watching the movie just for these two, despite how fleeting their appearances are.  Good acting is good acting, no matter which period the film is made; just as funny is always funny.

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So Werewolf of London helped birth the cinematic werewolf we know of today.  It had the changing by moonlight, the tragedy of the affliction and the fascination of the transformation.  And although it in itself is not a great movie, it helped pave the way for something far, far better.  To quote a line from the opening scenes of the film, ‘Without fools there would be no wisdom.’

And I got through the whole thing without mentioning Warren Zevon.  Almost.

jrpark

JR Park draws from the crazy worlds of exploitation cinema and pulp literature for his literary inspiration. His family are both equally proud and disturbed by his literary output, dragged from a mind they helped to cultivate. He resides on the outskirts of Bristol in the UK and hopes one day they’ll let him in. Mr. Park is the author of several twisted tales of morbid doom, includingUpon Waking and Terror Byte and Punch. He was also featured with a horrifyingly wonderful short in the horror anthology The Black Room Manuscripts. Besides giving his readers terrifying nightmares, Mr. Park is also one of the founding members of the up and coming UK Publishing team, The Sinister Horror Company, active in promoting other writers and attending numerous conventions.


Universal Monsters in review: Abbott & Costello meet Frankenstein (1948)

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I had the absolute pleasure of watching this film for the very first time last night. As chance would have it, a storm was passing through the area. Lightening flashed and thunder boomed, rattling the glass, as I watched, popcorn in hand, one of the last of the Universal Monster Classics to ever don the silver screen. 1948 in film must have been a very strange era, or at least for self-acclaimed film historians such as myself. Certainly there were plenty of post-war film noir going on, but even those would be fizzing out. The real change would be the approaching dawn of Atomic Age Cinema of the 1950s. Abbott & Costello meet Frankenstein is truly the last Universal Monster picture before the monsters turned to the atom bomb. While enjoying the rambunctious comedy of 40s famed duo Bud Abbott and Lou Costello, I couldn’t help but be drawn to the return of both Lon Chaney Jr. as the Wolfman and Bela Lugosi as Dracula. Chaney had played the role of every single classic monster, aside of the Creature from the Black Lagoon, but when the role for the Wolfman came up in A&C meet Frank, and I’m paraphrasing here, the role could go to no one else, he owned the Wolfman as much as the Wolfman owned him, or so he said. And if I’m not mistaken, this would be his last entry as the mythical full moon howler. The role of Dracula however was more ambiguous. Believe it or not, Bela was not the original casting for the famed night stalker. Bela was 66 years old when we dawned the cape and cowl for the last time, and technically first since the original 1931 Dracula. He’d played Dracula-esk roles since 1931, but never technically Dracula himself. You can see from first glance how aged the actor was, but nevertheless, was still mesmerizing and a powerful presence on stage. Film historians have commented that while Chaney as Lawrence Talbot was wonderful, Bela returning as Dracula is what really stole the show. Regardless, A&C meet Frankenstein is a wonderful footnote in the history of film, an important tale at the precipice of another era to come. Today, we’re joined with a equally fantastic author who has a special love for the movie. So, without further delay, let us see what our guest has in store for us.

 

Abbott & Costello Meet Frankenstein

Universal’s greatest horror comedy

 JR Park

 

In 1948 the classic Universal monsters Dracula, Frankenstein’s Monster and the Wolf Man, had long since reached the high tide mark of their popularity.  In order to maximize continual profits the three had been featured alongside each other in two films, House of Frankenstein and House of Dracula (1941 and 1945); both of which had been commercial successes.  But their final swansong was yet to come.  Teaming up with America’s hottest comedy duo of the time, the originators of many a nightmare were to have one final goodbye.  And what could have been a terrible pastiche, a jumping of the shark long before The Fonz donned a set of water skis, turned out to be arguably one of the finest comedy-horrors ever produced.

Jump forward forty years and I was a wee child of no more than four or five.  At the time my Gran had some films recorded from the TV, designed to shut me and my brothers up when we came over to visit.  Of the features that had been taped there were two in particular I would watch over and over.  Both were black and white which even then felt like an outdated concept; black and white usually meant ‘boring’ to me, however these two enthralled me as equally as any modern movie could.  Those two films were ‘Them’ a feature about giant radioactive ants, and ‘Abbott & Costello Meet Frankenstein.’

The Academy of Motion Picture Arts and Sciences will host a month-long series of screenings of classic horror films with “Universal’s Legacy of Horror” in October.  The series is part of the studio’s year-long 100th anniversary celebration engaging Universal’s fans and all movie lovers in the art of moviemaking. Pictured: Bud Abbott, Lou Costello, Glenn Strange, Lon Chaney, Jr., and Bela Lugosi in ABBOTT AND COSTELLO MEET FRANKENSTEIN, 1948.

Back then I found the comedy funny and the monsters… well, not scary, but enthralling, fascinating, exciting.  Horrific would be too strong a word to describe the characters I’d seen watered down and aped on re-runs of shows like the Munsters.  But the action and danger was still there.  The pull to the nightmare inhabitants of the shadows had begun its influence.

Looking back I am pleasantly surprised at just how well this stands up.  It is an out and out good movie.  Not a good movie for its time, or a good movie because it inspired something greater, but a straight up, honest-to-God good movie.

The cast is as authentic as you are ever going to get: Bela Lugosi as Count Dracula, Glenn Strange as Frankenstein’s Monster and Lon Chaney Jr as the Wolf Man, and the opening credits that announces them is a cartoon sequence listing the monsters and setting things up nicely.  This is something that would have definitely provided a hook for my younger self, and a scene that still looks pretty cool now.  Once the role call is complete it dissolves into real footage, and within less than five minutes of the run time we are treated to a Lon Chaney Jr werewolf transformation, followed by the lycanthropic creature snarling with rage.

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Make no mistake, this is going to be a monster movie.

The plot of the feature revolves around Abbott & Costello working as baggage handlers.  One day two crates arrive and they are asked to deliver them to a horror museum by the unpleasant and bossy owner, leading to a few amusing exchanges. Below is just one in a list of highlights.

‘Well that’s gonna cost you over time because I’m a union man and I only work sixteen hours a day.’

‘A union man works only eight hours a day.’

‘I belong to two unions.’

Taking the crates to the museum and opening them up, the hapless Costello discovers their contents are nothing less than the two twins of terror, Count Dracula and the Frankenstein’s Monster!  To add more to his woes we discover that his stunning girlfriend is in fact working with the evil Count and plans to put Costello’s feeble brain into the Monster to make it more obedient.  Help is at hand as Lawrence Talbot arrives having chased the abominations from Europe, and tries to enlist the help of Abbott and Costello to thwart their dastardly plans.  If only he could stop turning into a wolf…

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The madness that ensues certainly makes for a tick list of old scary movie components: creepy castles, scary noises, chases, burning bodies, mad science labs, bat transformations, biting necks and possessed people.

But with all this horror where’s the comedy going to go?  The answer… all over it.

Abbott and Costello are absolutely superb in this film.  Their fast delivery of quick-fire patter is a joy to listen to.  Snappy one-liners go hand in hand with great physical comedy, stupid voices and hilarious impressions.  Costello’s impression of Dracula when he is so scared he struggles to talk makes me laugh even as I think about it, typing these words.  This is rare as there is always a danger that comedy only works in context; taking it out of its social and historic birthplace can render it flat and useless.  But not so with the gags and routines that literally fill this film from beginning to end.

However the success of a horror-comedy is dependent on striking that tricky balance between the two opposing genres.  The trick here, and is the case in two other fine examples of this genre mash An American Werewolf In London and Shaun Of The Dead, is that the teeth of the monsters are kept as sharp as the wit of the script.  All three monsters are in no way dumbed down.  Dracula is cunning, he transforms into a bat, he hypnotizes people with his powerful stare and seduces beautiful women before biting them on the neck.  Frankenstein’s Monster is lumbering and childlike, but still gruesome in appearance, brutish in strength and perfectly capable of throwing a screaming woman through a glass window, three stores up.  The Wolf Man, just like in his 1941 debut, is a tragic figure in human form, constantly in internal agony over the monster inside; and a snarling, uncontrollably ferocious creature when under the influence of the full moon.

The threat is always there. The horror taken seriously.  And that’s why this works so well.

The only scene to trivialize the monsters is a moment where Abbott believes the Wolf Man to be Costello dressed in his masquerade costume.  The Wolf Man gets stuck in a bush and tumbles over branches as he tries to reach for his victim, whilst unaware of the monster’s true identity Abbott is berating it as he would his friend.  This provides a good laugh, but is quickly extinguished when the creature finds its footing and chases the poor man.  Suddenly we are back in the realms of horror movies as the slavering beast runs after its prey.

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The mix is done right.  Each component is allowed to be fully realized and interacts well whilst deftly not tripping over each other.  Instead of piling up in a confused mess, the two elements run side by side, making for excellent companions.

 

The film is a fast moving feature, and all the better for it, with a building climax that doesn’t disappoint.  In the melee of the closing moments we have the bumbling duo escape from the scientist’s lab whilst being pursued by Frankenstein’s Monster, all the while trying to avoid the brawling pair of Dracula and the Wolf Man who tear up the castle in a fight to the death.  (I won’t tell you who wins).

There’s even room for a joke at the end delivered by master of horror, Vincent Price.

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Some films are considered classics, but they aren’t really that enjoyable to watch, and I could name a lot of Universal monster movies within that.  For every one that is genuine fun to sit through (eg The Wolf Man, Bride of Frankenstein), there are countless more that are not (eg Werewolf of London, Dracula, The Mummy).  Abbott and Costello Meet Frankenstein might not have the status of some of the others in cinema history, but I would wholly recommend it, not just as an introduction to the classic Universal monsters, but also as fine example of horror-comedy and most importantly because it’s a bloody good film.

‘What’s that?’

‘That’s the wind.’

‘It should get oiled.’

jrpark

JR Park draws from the crazy worlds of exploitation cinema and pulp literature for his literary inspiration. His family are both equally proud and disturbed by his literary output, dragged from a mind they helped to cultivate. He resides on the outskirts of Bristol in the UK and hopes one day they’ll let him in. Mr. Park is the author of several twisted tales of morbid doom, including Upon Waking and Terror Byte and Punch. He was also featured with a horrifyingly wonderful short in the horror anthology The Black Room Manuscripts. Besides giving his readers terrifying nightmares, Mr. Park is also one of the founding members of the up and coming UK Publishing team, The Sinister Horror Company, active in promoting other writers and attending numerous conventions.