Friday the 13th: The Game
“He’s back! The man behind the mask, and he’s out of control” ~ Alice Cooper
When it comes to slasher movies there are few killers who have anything in comparison with Jason Voorhees. He has amassed a kill count of over two hundred people. While other slashers have their kill count in the double digits; Jason has triple. When Friday the 13th launched in June of 1980—it became a huge success! Despite what the studio had to say about slasher movies, in a way, it helped propel the slasher genre. The franchise has eleven movies and one re-make.
The 80’s were a time of home entertainment—more so, the pre-cursor of today. Where the only time we really have to leave our house is to work. Video Game consoles were taking off—allowing family and children to chuck the board games aside or into the back of the closet. The Nintendo Entertainment System (NES) was wildly popular with young children and teens.
By the time the Nintendo launched, Friday the 13th was on its fifth film. It would be four years later when Friday the 13th part: VIII was released that a video game would coincide with the release of the film.
Developed by LJN in 1989, it was one of the first survival horror games released in America. The story of the game: You play as a group of counselors, and you must save the children of camp Crystal Lake. The game is notorious for jump scares and not player friendly. Overall, it failed to stay true to the F13 franchise.
In October of 2015, Gun media and Illfonic launched a Kickstarter for a new F13 game. Based on their original idea of a multiplayer game where you play as the slasher and 8 people played counselors, the slasher would chase the counselors down and do what he does best. Kill. Once Sean S. Cunningham saw the tech demo for the prototype, and he offered the F13 license.
Editors note: Before Cunningham offered up the f13 license, the Kickstarter project was known as “Summer Camp.”
The game itself is a collaboration of sorts: It re-unites Tom Savini to the franchise (Jason’s original designer), Harry Manfredini (series composer), and it re-unites the most important thing to the series, the only actor who has ever played Jason more than once: Kane Hodder, who will be performing the motion capture for Jason.
Being a Friday the 13th fan, it was my obligation to donate to the campaign. I donated at the $55.00 tier and earned the right to play in the beta, which was released in December of 2016. The excitement to play was tearing at me. The drive home from work was the longest drive in the history of the world, it felt miserably slow.
Once the computer finally booted up and I was introduced to a nostalgic opening. It feels like you have just popped in your favorite VHS tape, the tracking finally diminishes and you are introduced to the name of the developer: Illfonic and Gun Media.
You are greeted by various shots of Jason and the infamous “Ki Ki Ma Ma” is heard. The title scene in itself is something nice. It allows you to feel the ambiance, and you’re treated to Manfredini’s music, an ode to the classic F13 sound.
Every match begins the same, you pick the counselor you want to play and Jason is selected randomly. Every character has a different set of skills that will help them survive the match, and the counselors get a certain number of perks. Jason has pre-selected perks for each version you play (There are five in all. Part 2, 3,6,7,8 and Jason Goes to Hell, plus a backer original designed by Savini himself). One of the most interesting things about playing as Jason is that you will be able to level him up and select different kills. One of my favorites is the kill from part VIII where Jason knocks Julius’s head clean off his shoulders. You are also able to select new kills that were created for the game.
Now, one would expect that playing as Jason is the best part of the game, not true. The counselors are what make the game fun, sure, walking around and killing dozens of teens is a good time, however, the thrill of staying alive is where the fun is.
As the counselors, you have four objectives—either, call the police and they will meet you at a select point in the map, fix a car and drive off the map, kill Jason, ( not available in the beta), or die.
As a counselor, you are able to find various items to help fight off Jason or stun him long enough for you to make a hasty retreat. You have the option of hiding from him in cabins, closets, and tents (playing as Jason, finding the hiding counselors will reward you with extra XP that you can use to buy more kills). Sounds simple, right? Not, so much. Jason has different abilities. One ability, allows you to transport Jason to any part of the map, another ability, will allow Jason to chase the counselors or appear in front of them. The main ability players will use is “Sense” as it allows Jason to see where the campers have staked out—making it slightly easier to hunt them.
The game is fun, at least, the beta. It gives the feeling of fear and confusion and plays true to the F13 format. The ambiance of the game is something that really plays into effect. The ground is often dark and shadows play tricks on the eye. When Jason comes close to a party or a single camper, a music Que plays to let you know he is near. While it seems cheesy, it gives the player a chance to run and hide. The game feels like a movie. Something, I never expected—being a longtime fan of video games and a regular player. I’m not a fan of multiplayer games, at all, with F13, I felt I was in the movie. I would get adrenaline rushes if Jason was near and I was wounded. My fight or flight instinct would kick in and most the time I would lose or there would be a chance, I would get away, only to have Jason take his revenge, and shove a machete down my throat. Despite, some bugs (it’s a beta, they will happen) it was an experience I will never forget and cannot wait for the full release.
Friday the 13th: The game is a rare feat, it stays true to the license. A prime of example that in the right hands a movie license can stay true to its origins. And make an experience worthwhile; other companies can learn from this particular developer. If care and passion go into a license a game can break free of the bonds and ideologies; that all movie-based games are cheap and never a worthwhile experience.
Friday the 13th breaks that mold, not only for horror games but multiplayer games, as well.
Kurt Thingvold, no stranger to Machine Mean, was born and raised in IL. He finds passion in writing, which helps calm his demons. He grew up in a tough household that encouraged reading and studying. He spends his time writing in multiple of genres. His published his short story, Roulette, which can be found on Amazon for $0.99!!! When not writing he can be found playing games, reading, or attempting to slay the beast known as “Customer Service”, which, he fails at almost every day. As mentioned, Kurt is a frequent flyer here on Machine Mean, you can also check out his previous review on Ridley Scott’s legacy movie Alien here.
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April 21, 2017 | Categories: Horror, Reviews, Video Games | Tags: 1980's, Alice Cooper, beta, beta games, camp councilors, console, Friday the 13th, Guest author, Horror, horror games, horror reviews, Jason Goes to Hell, Jason Voorhees, Kane Hodder, kills, Kurt Thingvold, mayhem, Murder, Reviews, survival, survival horror, survivor horror, Tom Savini, VHS, video game reviews, video games, violence, Xbox One | 3 Comments
Universal Monsters in Review: Pinball Wizard
The history of pinball games is an interesting subject. The 1930s, the same as the Universal Monster era, is ultimately when the game began, though an argument could be made for the development of the machine since the 1700s in the form of Bagatelle, a billiard indoor table game. Starting in the 1930s, there were Payout Pins, in which coins would drop out of the game, and Flippers, a Penny Arcade game where the players used a “bat” to launch balls into a scoring mechanism and even an early era pinball game called TILT! The exclamation point was to further the excitement one ought to feel when playing the game. By 1936, the invention of pinball bumper came about, consisting of coiled springs that allowed the ball to rapidly bounce around the playfield, forever changing the modus operandi of pinball. Pinball was also not without its enemies. In a 1957 article published by Better Homes and Gardens, advocates called for the ban of pinball games. Some American cities had already fallen suit, in January of 1942, New York mayor LaGuardia banned the game throughout his city, which wouldn’t be overturned until the 1970s. The issue advocates and lawmakers were having was a failure to distinguish slot machines from pinball machines and the fact that many just wanted to play pinball for the sheer enjoyment of the game. Starting in the 1980s and running through the 90s is when horror themed pinball machines really took off. Some of the most popular ones included Freddy: A Nightmare, The Addams Family, Gorgar, Scared Stiff, Elvira: Party Monster, Twilight Zone, and Monster Bash, just to name a few. These games gave players another way of experiencing the universe of their favorite monsters, including those of the 1930s-1940s Universal variety. Here to talk to us some more regarding Universal Monsters most infamous pinball game, Monster Bash, is our guest author, Kit Power.
By: Kit Power
Because I know what y’all were really thinking as you slogged through my four thousand word essay on ‘The Bride Of Frankenstein’, back in March – ‘Yeah, yeah, Kit, all well and good, but can’t you tell me more about this pinball table?”
Your wish is my command.
Before I start, though, in the interests of honesty, I have to confess something important: I haven’t played the physical table. I love pinball but was born about ten years too late for the heyday. One of the very, very few positive things about growing up in the ass end of North Devon was that there were two local pubs that still had machines. So I got to play Star Trek: The Next Generation, Judge Dredd, and later the Tommy table (based on the musical). ST and JD just ate my money, for the most part, but Tommy I absolutely owned – I remember one afternoon going in there with a single pound coin (which back then got you 3 credits) and playing for over 3 hours.
But that was ‘98 or ‘99, and the art of pinball was already dying. Seeing a table in the wild is a rarity these days, and the time when any arcade of a decent size had a whole rack of them is long gone.
Luckily for shut-ins like me, there is, at least, Farsight Studios and The Pinball Arcade.
The press release version is, they buy real tables, take them apart, photograph each bit, then render them in 3D software, emulating the actual ROM used in the original machine to simulate the experience with as much fidelity as possible. Now, I only have one data point for this, because the Star Trek table is so far the only one they’ve digitized that I’d previously spent any time with, but I can say with some confidence that they have absolutely nailed the physics and feel of that table, so I have no reason to suppose that their talents are not similarly in evidence on the other tables in the collection. So, what follows is based on the experience of playing a simulation of the table rather than the thing itself. That bucket list moment will have to wait for when Tarantino comes knocking for the film rights for GodBomb! Hey, I can dream. 🙂
So, Monster Bash – as previously noted, a 1997 table by Williams, of which 3361 units were manufactured, according to Farsight Studios. The plot of the table (no, really) is that six of the iconic Universal Monster crew – The Creature from The Black Lagoon (hereafter Gil), The Bride, Frankenstein’s Monster, The Mummy, Dracula, and The Wolfman – are putting a band together, with the end goal of playing a gig in ‘Transylvania Square Gardens’.
To achieve this – well, it’s pinball. Keep the ball in play, and hit a lot of shots.
Or, in more detail…
So there’s six creature games, each of which has ‘win’ states, which award the instrument for that creature (Gil plays Sax, The Bride is on vocals so claims a microphone, The Monster has an organ(!), Dracula is on lead guitar, with The Mummy on Bass and The Wolfman, of course, on drums). Playing all six games, win or lose, sets up the ‘Monster Bash’, which is the table’s wizard mode. Wizard mode is basically the ‘win’ state of a pinball game. Typically a multiball with a generous ball saver period (meaning 30 – 45 seconds where any balls you lose are replaced) and huge jackpots on all targets. If you’ve ever looked at the mind-boggling high scores on a pinball table and wondered how they were achieved – wizard mode is how. It’s always tough to achieve, and aside from Tommy, something I’ve never managed in real life (brag – though for Tommy, I managed it three times in one game).
There is a fun wrinkle with Monster Bash, which is this: If you manage to ‘win’ each of the monster missions and claim the instruments, you enter a kind of super wizard mode called ‘Monsters Of Rock’, where the targets are worth even more, and the ball saver stays active for longer. If you can get that done before activating the Monster Bash, there’s a substantial bonus, but I’ve never managed that.
Here’s a quick breakdown of each of the monster missions:
FULL MOON FEVER: Shoot the left and/or right orbit 4 times to light a full moon and start the mode. You then have 45 seconds to shoot the orbits as many times as you can, scoring the full moon fever jackpot each time you do so. Score 4 full moon jackpots to claim the drum kit for ‘Wolfie’.
- MUMMY MAYHEM: Hit the jets 45 times to uncover the sarcophagus and light mummy mania in the drop target. Once the drop target is hit to start the mode, shoot the orbits, ramps, and central spinner to score mummy mania jackpots. Score 7.5 million points to win the game and light the bass guitar.
- BALL AND CHAIN: Shoot both ramps 3 times each to start the ball and chain game. Shoot both ramps a further 3 times each in 40 seconds to win the game and light the microphone.
- DRAC ATTACK: Shoot the Dracula target on the right-hand side to spell the word DRACULA (the first time through you only need to do this 4 times, as the first three letters are lit for you). This lights Drac Attack in the drop target. Once you shoot that, a model Dracula will pop out of a coffin on the right-hand side of the play area and move slowly back and forth. Hit him five times with the ball to win the mode and light up his guitar.
- CREATURE FEATURE: Shoot the far left target gully 4 times. On the fourth time, Creature Feature mode begins. Shoot each of the lit targets (both ramps, both orbits and the central spinner (though you can also shoot the left gully as a substitute) to win the mode and light the saxophone.
- IT’S ALIVE MULTIBALL: To start this mode, shoot The Monster target in the center left of the playing field 7 times to build the monster. The target will then lift up, revealing a ramp. Shoot the ramp to start the multiball. Score jackpots by shooting the flashing targets, and score 6 super jackpots (by hitting the monster) to light the organ.
With me so far? Excellent. Now, let’s talk strategy…
Because beyond ‘keep the ball in play’, there are some useful tips. For example, if you complete three monster modes, an extra ball is lit, and if you go through to the Monster Bash mode and ‘loop’ the table, this chance is restored the second time through as well. Also, the monster game modes are stackable – as in more than one can be running at the same time. Even better – if you start the ‘It’s Alive!’ multiball the timer on the other games stops, which is really handy with games like Ball and Chain, where hitting 6 ramps in 40 seconds can often be a bit of an ask.
Also, if you complete the skill shot by using the flippers to make sure the ball falls through the lit target post launch, you’ll get an item, such as a garlic clove or spear gun, that can be used to reduce the difficulty of the monster mission by one (A silver bullet, for example, scores you a free ‘full moon fever’ jackpot once that game mode has started). You use the items by pressing the launch button – pleasingly, there’s nothing in-game to tell you this, it’s just a neat little thing you discover through play – or, I guess, not.
And really, it’s a game of neat little touches. The sound is great throughout, with the side comments by the cast (“I hope he’s tall and handsome like you, doctor!” from The Bride, for instance, or “Somebody fetch me a razor!” from The Wolfman) amusing enough that they don’t grate on repeated playing. Similarly, while the table is relatively fast and the ramp entrances not over generous, it’s far from impossible to play, with a little practice. The single toughest shot is The Monster, not because he’s hard to hit but because the rebound tends to send the ball down the center gully with depressing frequency, but on the other hand, if you are anything like as bad as me at pinball, you’ll hit it with glancing blows enough times while aiming elsewhere to unlock the mode organically after a while.
And sure, it is both shlocky and goofy – they’re none of the horrors of the original tales here, this is strictly played for laughs, and if the idea of that offends you, this is probably not the pinball table you’re looking for. That said, there’s also an unmistakable ring of affection to the whole thing, if not outright love.
And if nothing else, it led me, by and unlikely and circuitous route involving the author of this blog, to finally actually watch The Bride Of Frankenstein on Blu-ray. For that alone, this pinball table will always hold a special place in my heart.
Kit Power lives in the UK and writes fiction that lurks at the boundaries of the horror, fantasy, and thriller genres, trying to bum a smoke or hitch a ride from the unwary. In his secret alter ego of Kit Gonzo, he also performs as front man (and occasionally blogs) for death cult and popular beat combo The Disciples Of Gonzo. He is the published author of such works as, GodBomb!, Lifeline, and has contributed to numerous anthologies, including The Black Room Manuscripts, Widowmakers, and upcoming Easter Eggs and Bunny Boilers.
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September 7, 2016 | Categories: History, Horror, Reviews, Video Games | Tags: 1930s, 1970's, 1980's, 1990's, 1997, 1998, Bride of Frankenstein, Dracula, Frankenstein, Gillman, Guest author, Horror, horror reviews, Kit Power, Monster Bash, movie reviews, pinball, pinball games, pinball machines, pinball review, review, The Mummy, Universal Classics, Universal Monsters, Universal Monsters in Review, Universal Studios, Universal Studios Classics, video game reviews, video games, Wolfman | Leave a comment