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Creature Features in Review: Mimic (1997)

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During the 1990s it felt as if horror movies had descended into the visceral and psychological methods of storytelling, such as In the Mouth of Madness, or Jacob’s Ladder, or Candy Man, or even Freddy Krueger exploring the realm of mythology in New Nightmare. Some monster flicks kept to their proverbial roots. The payout, of course, is what typically happens with most creature features, when the directors, producers, screenwriters turn on the cheese factor and make the movie a satire, such as Arachnophobia or Gremlins 2 or The Faculty. Seldom do we find anything that’s actually haunting. Anything that makes us sit on the edge of our seats. Anything that forces us to watch even though we want to look away. The horror pickins are slim. There is one director, however, who, up until this point in his career at least, did not bow to cheese in order to make a monster movie. Of course, I’m talking about 1997’s cult hit creature feature, MIMIC, directed by none other than Guillermo del Toro. Before del Toro was pitting giant robots versus behemoth sea monsters, his work was subtle and carefully crafted, honing in on character building and turning on the suspense until the deluge spilled over into a wonderfully cataclysmic conclusion. Thus was the work of Cronos and The Devil’s Backbone, and also what we get with Mimic.

Before we begin, here is a classic IMDB synopsis:

“Three years ago, entomologist Dr. Susan Tyler genetically created an insect to kill cockroaches carrying a virulent disease. Now, the insects are out to destroy their only predator, mankind.”

Bravo IMDb, bravo. Yet again another astute generalization of one of my favorite creature features. You’re not wrong, IMDb, it just feels a tad oversimplified. For starters, if you’ve seen Mimic, but haven’t seen the Director’s Cut, stop now and go rent/buy/whatever you need to do to see this edition. Let me tell you, I was happy with the original version, but I LOVE this Director’s Cut. And sure, it really only adds about nine minutes or more of footage, but those added moments really help make the story shine all the better. I especially love the added bits at the beginning, the extended opening sequence that shows us this ravaging disease called Strickler’s, that is decimating a huge percentage of New York City children, and then we get Dr. Susan Tyler, played fantastically by Mira Sorvino . She genetically creates a new species of insect called the Judas breed. They target the city’s cockroach population, releasing an enzyme which causes the roaches metabolism to speed up and starve themselves to death. The Judas breed was created to be all-female with a short life expectancy. The last opening clip (from the Director’s Cut) shows Dr. Tyler releasing the Judas breed into the sewers. She kneels and watches as her “children” begin their work as she is stylistically swarmed by roaches. And a moment later we see a river of dead cockroaches and an announcement from the CDC that they have eliminated the “Strickler’s” disease.

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Cut scene. 

Fade to black.

Now we find ourselves three years after the release of the Judas breed. Just three years. What can happen in such a short span of time? Well, if there is any indication from the name of the insect, Judas, well…historically things have never really worked out with things named Judas. Not to mention any species introduced into the wild trusting that a genetic “all-female” plug will hold, I mean, haven’t these people seen Jurrasic Park? To quote Ian Malcolm, “Life will find a way.” And life certainly did find a way, as our scientists are soon to find out. After the fuzzy “all-is-well-with-the-world” moment, the movie opens again on a man being chased onto a roof at night in the rain. Here we get our first glimpse at what has become the Judas breed. Strange clicking sounds and an odd shadowy face and the outline of what looks like a man in a black trench coat. The movement of this mysterious “man” and the design are incredibly creepy, and no wonder, as legendary The Thing and The Howling practical effects master/guru Rob Bottin had a hand in the development of the creature.

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Let me stop here for a moment. I have a confession. Bugs freak me out. I think this is a well-known fact if you’ve read any part in my Subdue Series books you should know. I’m not sure why. I don’t recall being traumatized as a child, not with insects at least. The My Buddy doll my folks got me for Christmas is another subject entirely (thanks, Sis!). I think people have their own thresholds for fear. Some hate clowns. Others hate anything to do with eyeballs. Some teeth. For me, big nasty arthropods are what tickles my medulla oblongata (technically the amygdala, but medulla oblongata sounds cooler). Too many legs. Nightmare mouths. Multiple glass eyes. Ugh!!! And as the movie, Mimic, was so kind to point out in Dr. Tyler’s lab of horrors, certain species of insects can do some rather impressive stuff, such as certain warrior ants that even when injured will continue to attack. Wasps that turn prey into zombies. Spiders that lay eggs inside a host to be consumed as a snack when the babies hatch. It’s not evil in the sense of good or morality. There is no morality when it comes to insects. To quote another Jeff Goldblum line, “Insects… don’t have politics. They’re very… brutal. No compassion, no compromise.” And here perhaps is what trips my fear sensor the most, the absence of compassion, compromise, especially in something as large as what the Judas breed becomes.

Continuing…

Soon after the death of the man on the roof and some cut scenes of Dr. Tyler and her husband, Dr. Mann, and their on-screen hopes of becoming parents, solidifying again the overarching theme of Mimic, fertility, some well-meaning “hood-rat” children out to make a quick buck bring Dr. Tyler an “interesting” find they discovered below ground near one of New York’s many metro tracks. Dr. Tyler soon realizes just what this large bug really is. Though “just a baby,” as she says, the creature is as large as the palm of her hand. But Tyler isn’t alone in her lab. There’s a shape at the window, a mysterious “man” in a dark trenchcoat. Okay, pause. I have to once again give a nod to both Rob Bottin and the original author of the creature in this flick, Donald Allen Wollheim who came up with the short story, titled, “Mimic,” a first-person narrative about a dude who notices a strange “man” in a trenchcoat standing on the streets in his town but never says anything to anyone. Following the sound of screams, the narrator discovers the “man” dead in his apartment, but upon closer examination, he unveils that the mysterious “man” isn’t a man at all, but a large bug imitating a man. This, for me, adds to the creep factor here. Not only are we dealing with larger than normal insects, but we’re dealing with an insect that has evolved to “mimic” us.

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Stories begin to collide at this point. All leading back deep underground onto some abandoned metro tracks that would inspire curious urban spelunkers to explore. Dr. Tyler, Dr. Mann, officer Leonard (played wonderfully by Charles S. Dutton) and Manny (a father searching for his lost autistic son who “followed” the Judas breed into their underground metro hive). All these motivations would seem to make the movie feel too complicated, but in actuality, they add to the movie’s believability. That they happen upon each other, sure, could be a stretch, but otherwise getting a glimpse at their personalities and motivations actually benefits how audiences feel towards them. I wanted them to survive. There were no “villains” here. Even Dr. Mann’s doomed assistant, Josh (played by Josh Brolin), though kind of cocky and moronic, you don’t hate the guy and you felt something when he was killed off, fairly horribly I might add. All this was accomplished without a bunch of unnecessary backstory. At this stage in del Toro’s career, he had made a name for himself for interweaving likable heartfelt characters into his story, not through exposition, but dialogue and interaction.

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Mimic is not without some cheese. 

This is, after all, a creature feature. 

Whoever came up with the genius plan to get the old boxcar trolley operational is…a moron. Seriously. But, not altogether unrealistic. People come up with horrible ideas all the time. Consider the Shake Weight exercise dumbells. Yup. Someone thought that was a good idea too. No, though the trolley idea was moronic, it was not out of the realm of what someone in that situation would probably do. The real cheese for me was what the “King” Judas bug was doing at the end. But, let me explain the entry of this “new” character. Nearing the climax, we discover that part of the genetic code used to create the Judas breed came from a species of insect that has one male as the only fertile member of the colony. Of course, they had created the species as “all-female,” thus supposedly limiting the lifespan of the Judas breed exponentially. However, as fans of Jurrasic Park should know, “life finds a way,” and thus the species adapted. Part of the enzyme that gave Judas the ability to eliminate the cockroach infestation by accelerating the roaches reproduction rate, essentially burning them out, in turn, gave them the ability to mass reproduce at an alarming rate. Consider how in just three years the Judas went from cockroach size to human size, developing the necessary biology in order to grow. Reproduction, fertility and natural childbirth seem to be a motif in Mimic.

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Back to the cheese.

A big creep factor in this movie was the fact that these insects were not acting in any personal way. Insects do not have politics, remember. They simply…are. They do as their genetic makeup implies for them to do. They attack when provoked. They feed and breed for survival alone. There is no pleasure, “no compassion, no compromise (I’m telling you, Jeff Goldblum should have been cast in this movie as Dr. Mann).”  That said, in the end, the “King” Judas bug didn’t seem to be following the movies preestablished rules of insect politics. The “King” acted mightily pissed off. Before being mowed down by a subway car, that sucker “looked” like he wanted blood. Half-burnt, limping after Dr. Taylor. But, that’s just a small blip on an otherwise decent and definitely creepy creature feature flick. My only other “WTF” is the last line in the movie when Dr. Taylor and her bo Dr. Mann reunite, both are happy the other survived the subway fire that wiped out the Judas colony. Dr. Mann whispers in his wife’s ear, “We can have a baby,” or something to that extent. As the last line, this kinda has me in a loop. After everything they survived, the ordeal, that’s what he tells her? This, of course, brings the circle around regarding the theme of natural childbirth and fertility. But what did it answer? Or better yet, what question did it raise? Unnatural fertility will breed monsters? Seriously? Maybe I’m missing something.

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Regardless, Mimic was an excellent escape from the visceral and psychological methods of storytelling that seemed to dominate the 1990s. And Mimic was definitely one of del Toro’s best pictures if you ask me. This flick could have very feel come off as a cheap B-movie, it had the trappings for such a disaster, but it didn’t. Mimic came out as a genuinely creepy monster movie. If you haven’t seen this one, you need to, but be sure to watch the Director’s Cut. It’s only really nine minutes of added footage, but those added moments make the movie all the better.

My rating: 4 out of 5 

Thomas S. Flowers is the published author of several character driven stories of dark fiction. He resides in Houston, Texas, with his wife and daughter. He is published with The Sinister Horror Company’s horror anthology The Black Room Manuscripts. His debut novel, Reinheit, is published with Shadow Work Publishing, along with The Incredible Zilch Von Whitstein and Apocalypse Meow. His military/paranormal thriller series, The Subdue Series, both Dwelling and Emerging and Conceiving, are published with Limitless Publishing, LLC. In 2008, he was honorably discharged from the U.S. Army where he served for seven years, with three tours serving in Operation Iraqi Freedom. In 2014, Thomas graduated from University of Houston Clear Lake with a BA in History. He blogs at machinemean[dot]org, where he does author interviews and reviews on a wide range of strange yet oddly related topics. You can keep up with Thomas and all his strange books by joining his author newsletter, at http://goo.gl/2CozdE.

You can get Reinheit for $2.99 on Amazon!

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Creature Features in Review: Cloverfield (2008)

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Note: The below is written based on the assumption that you’ve seen Cloverfield. If you haven’t yet, go and see Cloverfield. Or be both spoiled and confused. Your choice.

I tried to resist the obvious pun. I really did. But I can’t do it. So, with apologies…

Cloverfield is a very odd beast.

Sorry.

But it is.

I mean, on the one hand, it isn’t, at all. Giant monsters have destroyed Manhattan Island since forever, after all. Like London, New York is one of those rare cities whose ‘centre of the universe’ mentality is actually somewhat borne out by reality (Tokyo is the other one that immediately jumps to mind, and oh, look…). So, I mean, of course, the aliens and monsters are going to start there. Why wouldn’t they? It’s where, as they say, the action is.

In that regard, Cloverfield is part of a long established tradition – none more trad, arguably, in the giant creature feature genre.

Similarly, found footage? It’s rare as a horror fan you’ll go through a month without someone complaining either on your Facebook feed or in a blog post about the ubiquity of the found footage movie and it’s disastrous impact on the genre – such complaints are almost a sub-genre themselves, at this point. Ever since the not-universally-popular-but-at-least-successful-and-then-somewhat-original Blair Witch Project rattled our tents and planted in our ears 17 years ago (yes, you’re old, get over it), seems like every indie wannabe superstar has been chasing that found footage Bigfoot, trying to recreate the magic. In musical terms, it reminds me of the rap/metal explosion that followed Rage Against The Machine – people trying to combine the same mechanical elements (hip-hop singer with a metal band) without the slightest clue as to what made Rage so damn special in the first place. Gifting the world Limp Bizkit and a million behind them that were even worse. Thanks, recording industry.

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But hang on, though, because we may just have stumbled over the point, there, while getting on our self-righteous nu-metal-bashing hobbyhorse (yeah, you were up here with me, don’t deny it). Because prior to Rage, there had been both Hip Hop and Metal (obviously), and both movements were, by ‘91, well established enough to have had mainstream successes, even while remaining musical subcultures as a whole. But aside from one-off songs like Aerosmith/Run D.M.C’s Walk This Way, nobody had thought to combine the elements – and certainly not in a fully functioning band unit, where neither style held obvious supremacy.

So, to finally get on topic, found footage movies weren’t unusual. Neither were giant creature features.

But a found footage giant creature feature?

That’s new.

And we might as well get this out of the way; one of the principle reasons it’s new is because it’s also an insane idea. If you’re making a giant creature feature in 2008 and wreaking Manhattan in the process, you’re doing it largely with CGI. However, if you’re making a found footage movie, especially with an in-fiction non-professional camera operator (as you are in Cloverfield) then you’re talking strictly handheld.

And to be fair, for your indie horror filmmaker, that’s an enormous plus, for the obvious reason that it’s dirt cheap. Slap cheap digital cameras into the hands of your actors, and then let loose the mayhem, and hilarity and awards ensue, right? And all the auto-focus fails, and blurry shots of the maybe-thing-maybe-person stalking or whatever, that all just adds to the atmosphere, right?

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Except, now, with Cloverfield, your shaky-cam is filming a skyscraper exploding, or your shutter speed is blurring the head of the Statue Of Liberty as it bounces down the street, or the autofocus is failing to decide which piece of the 200-foot monster to focus on.

And, of course, none of those things actually exist, outside of some computer whizzes laptop.

.That is what, frankly, blows my mind about Cloverfield, and why I wanted to write about it.

Because I do sometimes find myself wondering (outside of the total movie geek circles I am proud to inhabit) how many people really understand just what a staggering achievement this movie represents. I wonder if the average movie goer, benumbed as they must be by massive digital spectacles, fully appreciates how complex, how difficult, and how special Cloverfield is, in terms of what it achieves. How tough it is to integrate digital effects with handheld footage in such a way that the unreal appears so naturalistic that the only reason you know the creature isn’t really there is because it would be impossible to build.

It is, in the parlance of our times, fucking awe inspiring.

Of course, director Matt Reaves pulls every trick in the book to make it work. In 1975, a malfunctioning robot shark inadvertently forced Spielberg to the genius realisation that having the monster mostly be off camera made it WAY scarier, and while Reaves in a found footage format doesn’t have the luxury of cutting to the monster’s POV, accompanied by a John Williams score, we do see far more of the creature’s handiwork than we do the creature itself, in the scarred streets and skyline of the city. There’s also a return of the good old ground tremors from Jurassic Park, and a ton of similar tricks employed throughout to both build tension and, by happy coincidence, save money (another brilliant example is when the creature passes by the store our protagonists are cowering in – before it passes, the air outside becomes so full of brick dust and ash from a collapsing building that the monster itself is only heard and felt, not seen).

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It’s smart, savvy filmmaking, selling us on the scale and power of this thing without providing even a glimpse. Similar brilliance announces itself elsewhere in the storytelling. One of the central strengths of found footage is also its central weakness – you’re stuck with one perspective, one window on the world. This is compounded in Cloverfield by also ostensibly being unedited footage, the only cuts being when the camera operator turns the device off for some reason (during which segments we’re treated to bleed-through from the previous recording that is being overwritten – a cute device for delivering back story, albeit not one I’m convinced makes sense in a digital age – sure, a videotape would work this way, but digital files?).

Horror fans and writers will immediately grok to the appeal and strength of such an approach, but it can cause problems, not least when trying to transmit a sense of scale, or hints at a wider world response to events. There’s a superb moment where Rob, desperate to restore his mobile phone charge, runs into an electronics store that’s in the process of being looted. Our camera man follows him in, huffing and puffing (one of the funniest lines in the movie is his exclamation early on that ‘I don’t really do this running stuff!’) only to be pulled up short by the TV coverage. Via his camera pointing at the TV, we get a glimpse of how the news coverage is panning out, at least until he’s pulled away by his friends and off into the next part of the story.

Similar brilliant flourishes abound, from the camera perspective on the Brooklyn bridge as a tentacle (actually tail, we later learn) smashes into it, knocking the cameraman off his feet, to flickering or emergency lighting creating a dramatic, nightmarish strobe effect, to a brilliant sequence in the subway in which first the camera torch is employed, and later the night vision, in what is for my money one of the best jump scares of the last ten years – without cheating with some dramatic score or jump cut.

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And then there’s the creature.

The beast itself is on camera rarely – I’d bet less than five minutes of the total running time feature any glimpse of it, and most of that is exactly glimpses – a tale, an arm, and a stunning in motion underneath shot as our heroes plunge into the subway and the army engages in a fierce firefight. Even seen on the news footage or from the evacuation chopper, it’s partially obscured by buildings, or smoke, or just the trembling of the camera man. But in the closing minutes of the film, we’re finally treated to a full, uninterrupted view, and it’s just glorious – huge, organic, monstrous both in size and features, raining grotesque parasites – it really is brilliantly realized, the stuff of nightmares.

So, yeah, there’s a lot to recommend Cloverfield, and I think it’s a brilliant movie – or at least, near brilliant. There are some elements that don’t quite hang together, for me. There’s the technical stuff – I’ve already mentioned in passing how the ‘bleed-through’ of the old video footage only really makes sense in the analog age and given that mobile phone networks were disconnected across New York throughout 9/11, Rob’s suspiciously functioning mobile is, well, suspicious.

And as we’ve brought it up.. So, there’s the 9/11 thing.

Because prior to 2001, there were a lot of movies that indulged in disaster porn and specifically blowing up New York. And let’s be honest – it felt like good clean fun at the time. I vividly remember being utterly thrilled at the destruction of the Empire State Building and The White House in Independence Day when it came out – not even slightly in a ‘fuck America’ way, to be crystal clear, but in a totally generic ‘wow, big badda-BOOM!’ way.

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And I similarly vividly remember watching ID4 for the first time post-9/11. And it felt different. A lot less fun. Kind of a bummer, actually.

But, you know, historical artifact, innit? Like any seismic historical and cultural moment, there’s just a pre and post-9/11 divide in art, and you can’t judge one by the standard of the other.

Except then, there’s Cloverfield.

And it kind of explicitly plays with the imagery and atmosphere of that day. When the attacks first start, and all people can see is explosions, one of the voices at the party says ‘Is it another attack?’. The police evacuating people in the street, clearly well drilled in massive disaster response. The moment I talked about earlier, with the group hiding out in the store as the smoke and dust rolls past – that could almost be footage from the day.

Now, I’m pretty much a free speech absolutist, to be clear. This isn’t about what people should or shouldn’t be allowed to say or write or film. At the end of the day, the same rights that protect your right (hypothetically speaking) to be a racist fuckhole are the rights that protect me calling you out on your racist fuckhollery and telling others about it. That’s how it works, and, IMO, the only way it CAN work. Social change powers political change, not the other way around. So be the change you want to see in the world and all that.

So I’m not saying you can’t or shouldn’t make a piece of popcorn entertainment in 2008 that evokes the imagery of 9/11. Of course, you can. Equally, though, as Dr. Malcolm might say, it might be worth thinking about whether or not you should.

Not just because 9/11 was an event of global trauma, the repercussions of which are still shaping lives and getting people killed – though it is. But because… well, look – you can make a movie like World Trade Centre, which is a pretty straight telling of the events of the day. That’s one thing. But to take imagery and iconography from the day and chuck them into your, let’s face it, popcorn monster movie… well, it is, at least, a little uncomfortable, and at worst smacks of being tasteless, even exploitative.

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Again, to be clear, I’m not saying the movie shouldn’t have been made, or anything like that. And I can even sympathize with the filmmakers in some ways – with the found footage vibe, it’s all about verisimilitude, after all. And damn, now we’ve got real footage of what a demolished Manhattan skyline looks like at street level – how could you not use that information?  At the same time, as much as I like Cloverfield (and I do, a great deal) this aspect of the film always leaves me feeling a little queasy.

And you know what, that’s okay. It’s okay – healthy, even – to have ambiguous or conflicted reactions to art. It’s okay to like or even love a movie (or album, or book) even as it’s flawed make you sad, or angry, or uneasy. To climb back on the free speech soapbox one more time, that’s almost the point. Conversation, discussion, argument – that’s how we improve our understanding, refine our opinions, and yes, sometimes, learn something new that changes how we see the world or a facet of it.

Cloverfield is a very good movie, that for me edges on greatness (and in a technical sense, it is unambiguously great, I think). Far from flawless (aside from the above, the plot that drives the characters is as hack and obvious as it’s possible to be, and the actors, while solid, don’t quite manage to elevate that into something more), but the things it does well it does SO damn well that, especially first time through, it’s a total thrill ride of a movie, a classic popcorn rollercoaster.

And yeah, it’s a brilliant giant creature feature. Maybe even the best post-2000 one, what with the intelligent and expertly realized use of the found footage format and a brand new monster that looks like nothing you’ve ever seen before.

And if parts of it make me uncomfortable… well, how bad is that, in the final analysis?

After all, beats the shit out of being boring.

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Kit Power is no stranger to Machine Mean. He was reviewed for us both The Bride of Frankenstein (1935) and the forever classic Monster Mash Pinball Game. And participated during Fright Fest with a review on Parents. Mr. Power lives in the UK and writes fiction that lurks at the boundaries of the horror, fantasy, and thriller genres, trying to bum a smoke or hitch a ride from the unwary. In his secret alter ego of Kit Gonzo, he also performs as the frontman (and occasionally blogs) for death cult and popular beat combo The Disciples Of Gonzo. He is the published author of such works as,GodBomb!, Lifeline, and has contributed to numerous anthologies, including The Black Room Manuscripts, Widowmakers, and upcoming Easter Eggs and Bunny Boilers. You can read Kit’s review of Bride here.

You can get Breaking Point, Kit Power’s newest release, for $2.99 on Amazon!

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BREAKING POINT – THE LIFELINE TRILOGY

A Cyclist is knocked unconscious on his way home and wakes up in a nightmare…
A devoted husband begins to suspect all is not well with his marriage…
A desperate family man, running out of time and options, turns to an old schoolmate from the wrong side of the tracks – looking for work – any work…
A young man’s world is thrown into chaos as his father is abducted…
Four tales of people pushed to BREAKING POINT.

For ‘The Loving Husband’ – “Gripping, compelling and utterly nerve-wracking.” – DLS Reviews.

For ‘Lifeline’ – “More savage than Rottweiler on meths with its nads caught in barbed wire.” – zombiekebab, Amazon reviewer.

“One of the best novellas I’ve had the pleasure to read.” – Duncan Ralston – Author of Salvage.

“a sliver of sheer brutality and nastiness that is unbridled.” John Boden, author of DOMINOES.

“Power gets splatterpunk in a way that few do.” – Bracken MacLeod, author of Stranded and Mountain.

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Resident Evil: 11 year review

Resident Evil, for all its flawed and confusing movie adaptations, cannot seem to lose its 1990’s nostalgic luster. Who can honestly say, despite all the years of watching Millia Jovoich in a constant one woman carnival, that they still do not have some fondness for the franchise, or the original game at the very least? Being scared witless as decaying dobermans crashed through the windows of a hall previously thought cleared, will forever be how I understand and love Resident Evil (Directors Cut): as survival horror at its best. And it might seem silly now, especially with how gruesome video games have become, but back in 1996, this was good stuff; still is in my opinion. Who can forget this particular scene below?

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Turning the corner, this was our first encounter with Resident Evil’s zombie, and our lives have since been forever changed! The Romero styled walking corpse was the big appeal with Resident Evil as a video game, for me at least. The other monsters were cool, but the zombies were the foundation. And the zombie, one could say, was the contributing factor for the original movies success with fans. Albeit, when Resident Evil became a film, it was already fighting an uphill battle, especially when considering how in 2002, video game movie crossovers were all stinking awful (Yes, even Mortal Combat was not as good as it could have been. Nerd blaspheme? Perhaps, but its honest). Paul W.S. Anderson definitely had a monumental task ahead of him. However, before moving on with this review regarding Anderson’s take on Resident Evil, we need to mention the original writer/director tasked with bringing this beloved game to the big screen, George A. Romero. That’s right folks, the undead king himself was hired after directing a popular Japanese commercial for the Resident Evil 2 video game, back in 1998. Romero’s script remained close to the original story with the game, keeping Chris Redfield and Jill Valentine as the main protagonists and the plot evolving around the mansion located in the Arklay Mountains surrounding Raccoon City Forrest. There were minor changes to some of the characters and to the story itself, but these were minimal and did not overt the overall story in any negative way. Thankfully Romero’s script still survives, you can check it out here.

As for Mr. Anderson’s take, its hard to hate it completely, especially considering how well it fared as an early crossover when all the other crossovers at the time sucked ass and other obstacles he faced, including die-hard Romero purists who had heard about their icons rejected script and boycotted the film. But Anderson did an honest revision on the story, stepping away from the video game hierarchy, though not completely, and creating an original piece that could navigate, as best it could, around angry nerd criticisms. This is also the film where the crooked ankle zombie walk became popular, so kudos to the actor who made that possible! However, with the positives, there will also be negatives, so lets divide this review between the two.

The Goods:

RE the good

James Purefoy is one of the best modern horror villains (see The Following). He’s not monster, per-say, he just has a different perspective on life; he’s a character, not a caricature , and a part of that is why he’s so enjoyable to watch on screen. Another positive and enjoyable aspect from the film was the Umbrella Special Ops Team, sent into the mansion to breach the underground laboratory. Watching these guys (and girls) was like watching a squad of Colonial Marines, complete with their own tuff as nails Private Vasquez, or as I like to call her, 1980’s Michelle Rodriguez. Obviously, Mr. Anderson had a solid and well scripted cast, which helped develop an enjoyable atmosphere of suspense. The zombies were good; though, there were some unnecessary attributes we’ll discuss with the next section. The dogs were awesome and traditional, to an extent. Though I wasn’t really thrilled with the whole “red queen” A.I. scenario, it definitely added to the mess of humanity verses our own creations; the age old warning against unrestrained scientific development. Another positive was when Matt Addison shouted “Get over here,” a totally awesome nod to Anderson’s video game movie crossover, Mortal Kombat. And, the general overwhelming feeling of eeriness felt throughout the entire picture, even after the cheesy action sequences.

The Uglies:

RE the bad

Despite Mr. Anderson being able to pull off something decent, he still fell into the action-horror trap: overusing CGI. We won’t get into the deep end of the debate, but let me mention, again, that CGI has its place and can be used in horror to its benefit; however, directors tend to overuse computer graphics because in the long run its cheaper than developing awesome hand crafted effects. Be that as it may, the issue with CGI is that technology is constantly improving and the programs and designs we come up with now will look totally cheesy later down the road. Horror movies should be built to last. Consider Carpenters masterpiece, The Thing (1982),if you need a reference for a how an amazing timeless piece of horror should look. During the plot development, there was an unnecessary “ticking clock” scenario playing out; when in the end, the other guys end up being able to open the sealed doors. Their mission should have been a plain and simple rescue and intelligence gathering op. Anderson using the Hunter as the “big bad” when he should have used the Tyrant, was also disappointing. With the Tyrant, he could have skipped over the worst CGI created creature ever (though, to his credit, the Hunter probably looked cool 11 years ago; but then again, this adds to my above argument regarding the use of CGI).

The Bottom Line:

Mr. Anderson’s take on Resident Evil wasn’t horrible, though it could have been much (much) better. And i’ll always wonder how George A. Romero’s movie would have looked like, but then again, because he was turned down for this flick, Romero was then able to work on his Land of the Dead script, which he finished at the dawn of 9/11 (thus having to go back again and redesign the story for the new “normal”). Sometimes, even though we don’t really understand it at the time; things end up working out. Ultimately, Resident Evil was enjoyable to watch, and should most certainly be added to you’re zombie playlist for Halloween. You could also throw in the second adaptation, Resident Evil: Apocalypse, which was, in my humble opinion, just as good as the first. What could be said that hasn’t already been said? Sometimes horror moves fail to stand against the test of time, but even 11 years down the road, Resident Evil isn’t half-bad. And secretly, i’m hoping for a future remake based more on the video game. Maybe even perhaps a completely fresh reboot with Romero’s vision in mind! How awesome would that be? And lastly, how could I end this review without giving kudos to Anderson’s nod toward Romero (pictured below). Respect yo!

RE the nod