The further we get into this new series, the more I realize just how versatile creature features really are. I’m not afraid to admit, though I love the sub-genre, I kinda always pigeon-holed them as simple monster movies. But that couldn’t be farther from the truth. So far we’ve seen the echoes of Hiroshima through the lens of Godzilla. We’ve walked the mythological soil of Midian in The Night Breed and we’ve walked the eco-horror swamps in Frogs. We bunkered ourselves in Outpost 31 in The Thing. We witnessed the destruction of New York City in Cloverfield. We were chased by the Creeper in Jeepers Creepers. And we’ve witnessed the birth of a new species of humanoid insect in Mimic, not to mention the transformation of a lonely scientist into a fly in The Fly. In each and every one of these, we’ve discovered that they are not just simple monster flicks, there’s something else going on behind the scenes. And we’ve only just begun. This is March. The last review for Creature Features in Review doesn’t post until December. So, in the words of doomed Ray Arnold, “Hold on to your butts,” cause this show is just getting started.
PHENOMENA (1985)
Kim McDonald
The supernatural is a factor in many of Dario Argento’s films. SUSPIRIA, INFERNO, and MOTHER OF TEARS all deal with witchcraft and, in DEEP RED, a psychic senses a serial killer. In PHENOMENA, Jennifer Corvino, (Jennifer Connelly,) uses her unique ability to communicate with insects to solve the disappearances and murders of several young girls in a remote part of the Swiss Alps. Jennifer, the daughter of a famous actor, is sent to the Richard Wagner School for Girls and immediately begins having nightmares and episodes of sleepwalking in which she is able to psychically witness the murders.
The film is confusing at times, and it gets hard to keep up with all of the jumping around, but it’s still a good story. It begins with a young tourist, (Fiore Argento,) who gets left behind by the bus in the countryside. She goes to a local house for help and is speared by the killer and decapitated by a pane of glass, a typical Argento death.
PHENOMENA borrows elements from SUSPIRIA. There is a voiceover as Jennifer arrives at the school, and she must explain a delayed flight made her late. The Headmistress, (Dalila Di Lazzaro,) seems to take an instant dislike to her, and all of the girls think she’s odd, except her roommate Sophie, (Frederica Mastroianni,) The area around the school is eerie. There is a constant high wind that supposedly has driven people mad. Jennifer is told it is known as “The Swiss Transylvania.”
During her first sleepwalking episode, in which she sees everything glowing and finds herself in a hallway of doors, Jennifer wanders to the house of entomologist, Professor John McGregor, and his chimp Inga, who is fascinated by her gift. After the disappearance of Sophie, he encourages Jennifer to help him investigate the disappearances using a peculiar insect called The Great Sarcophagus, which is attracted to corpses. With its help, Jennifer finds the house of the tourist’s murder but is scared away before discovering the truth.
Jennifer’s behavior after Sophie’s death convinces the HeadMistress and other girls that she is bizarre. They gang up on her and she calls down a swarm of flies on the house. The Head Mistress convinced that Jennifer is an evil “Lady of the Flies,” tries to have her committed. Jennifer runs away to the Professor, only to find he has been murdered. She is taken in by a teacher Frau Brukner, (Daria Nicolodi,) claiming to have been sent by her father’s agent.
Jennifer quickly realizes the Frau has it in for her and ends up finding her way into an underground tunnel where the Frau has been keeping her deformed and deranged son, Patau. In a scene reminiscent of POLTERGEIST, Jennifer falls into a pool of rotting corpses and has to claw her way out. She tries to escape by boat but is attacked by Patau and has to call upon her insect friends to save her. It is never entirely clear if Patau or his mother are the ones who have been killing the girls.
Sound is important in PHENOMENA, directed, co-produced and co-written by Argento. The sound of the wind and of the different insects are pronounced. He also uses shots from the insects’ multi-lense perspective. Along with music by The Goblins, Argento uses songs by Iron Maiden and MotorHead during the murder scenes. PHENOMENA is cited as one of Argento’s favorite films. Perhaps he felt like a misfit like Jennifer growing up. The story she tells Sophie about how her mother left is based on Argento’s life. Unfortunately, it is uneven and often confusing. The ending feels pulled out of nowhere. The audience is left not knowing who is the real killer.
Kim McDonald is no stranger to Machine Mean, having reviewed for us during our Fright Fest series back in October, The Thing (1982). And we here at Machine Mean hope to have her back on again soon! Kim lives in Charleston and loves all things horror, especially foreign horror. Kim also publishes reviews for LOUD GREEN BIRD, tackling some of horror’s greatest treasures, giving readers a deeper retrospective and often introspective on films like “The Iron Rose,” “Baskin,” “The Conjuring 2,” “The Witch,” and much more. As you can see, she is no stranger to the art of movie reviews. You can follow Kim @dixiefairy on Twitter and you can follow her blog, Fairy Musings, here.
Say what you will; BioWare makes one hell of a American RPG!! As far back as Knights of the Old Republic, in our sweet land of liberty, RPG’s had already begun leaving behind the classic Japanese styled turned based game for something entirely new. There was a time and place when Japanese RPG’s ruled the roost, we all loved and still cherish Final Fantasy 7, but those days are long gone. What makes American styled RPG’s so special is that the game becomes something completely our own, we craft our own heroes, make our own moral choices, and shape the world as we see fit; some more than others. This was the biggest upset for Mass Effect 3; BioWare took away our control we had in the previous two games and forced a controlled story down our throats. Countless nerds who had been creating something unique since Mass Effect first hit shelves back in 2008, reacted to the so-called three “choice” ending of M3 with obviously outrage.
Understandingly, we’re all feeling jaded and apprehensive with BioWare. Will they make the same mistakes with Inquisition? Considering the pitfalls with Dragon Age 2, its fare to say we are indeed nervous. Now, Dragon Age 2 wasn’t entirely awful, the combat system for one and story, for me at least, were both spot on (though the story wasn’t as deep as Origins, it was still excellent). But because Dragon Age: Origins was so amazing, so awesome, and so deeply detailed, BioWare had some big expectations to satisfy. What I didn’t like about Dragon Age 2 was the limitations in character stories. The choices you made did effect the overall outcome, but even those were limited, especially considering the total of six (seven if you count in the Awakening DLC) origin stories in the first game. In Dragon Age 2, you were either a mage or not a mage, and this simple choice set the foundation for the story you were about to play.
Notwithstanding all the past issues with BioWare, i’m actually excited and looking forward to the release of Dragon Age: Inquisition. Ever since Origins, there has been this underlying issue between the mages and the Chantry regarding freedom, control, and the use of magic and forbidden magic (aka blood magic). By the end of Dragon Age 2, the issue between the two groups had caught fire and spread into an all out war. According to the official Dragon Age website the new story will be driven by a cataclysmic event that happens during the turmoil. The void, separating the fade from reality, has been ripped open by a group calling themselves the Agents of Chaos, and it will be the heroes mission to hunt them down and restore order…or not restore order. If you are new to the Dragon Age universe, the following videos will show you some of the background that has developed throughout the story thus far. Now, because Dragon Age has a huge universe, i’ll only be showing you the mage version of the story with the most obvious choices nerds have made while playing.
The above clip gives you a little preview of the opening mage story and a peek into the main problem regarding mages and the Chantry: control. Through conversations with other characters throughout the story, you’ll discovery some of the history of the game and why the Chantry imposes on the magi. Because of a few bad apples in the past, they fear anyone with the ability to control magic. And as Master Yoda had taught so many years ago, fear can lead to a lot of nasty things. Understandably, the magi ar’nt so keen on being controlled, and a lot have already begun to break ties with the Chantry, becoming, as the games calls them, apostates (illegal users of magic).
This clip shows you the ending for Dragon Age 2, if you decided to side with the mages. The problems between the Chantry and the mages developed deeper in Dragon Age 2 than it did in Origins. There were a lot more choices to be made, both positive and negative. Brother turning against brother, sister against sister, lines drawn in the sand, and finally when the unthinkable happens, when Anders sets the blaze and the Knight Commander looses control, with not just her city but herself as well. The final cut gives us a little preview of the beginning revolution, the mages have risen up! Personally, since day one, I’ve sided with the mages and made their story, my story. Probably because the mages have the most tragic and most human backgrounds. Past histories shaping future events is a very real and common way to give a tale depth and substance.
Dragon Age: Inquisition has plenty of background to make a fine story indeed. Hopefully, the developers have heard the cries of wounded nerds and have taken them into account. Looking at their website, BioWare is making a lot of promises with this new addition, such as: an open multi-regional world, coordinated group dynamics during combat, being able to physically transform certain aspects of our in-game environments (bases and what not), deep and complicated characters, an extensive customizable hero (from boot color to race and everything in-between), and having overall control of our destiny through choice throughout the story. Here is a video showing us what we all have to look forward to:
Release date for Dragon Age: Inquisition has been set for sometime during the fall of 2014 on the PS3, Xbox 360, PS4, Xbox One and PC. Many of us have already begun throwing our money at the screen. Despite past mistakes, it looks like we’re ready to forgive BioWare in anticipation of Inquisition. And our curiosity with the outcome with Morrigan grows stronger each day. What happened with her love child? How will she effect the games story? Are you friend or foe? Personally, i’m more than a little optimistic for how well Inquisition will turn out, especially considering that it looks like BioWare are taking more cues from Origins than the second game. Only time will tell and so now all we have to do is play the waiting game…….